Each level is also circled in a green or red outline. And so, the game expands from a single Carrier level to many different levels of two types (Carrier and Bonus).Įach level is initially marked with a shadow, but this can be filled with a medal by fulfilling the secondary requirements of a Carrier mission (by destroying buildings, freeing survivors, and collecting RDUs), or by getting a good enough time in a Bonus mission. Bonus levels are earned by finding and activating communication devices hidden in some levels. When these are beaten, the next set of Carrier levels is opened. Beating this level opens the "Easy" set of Carrier levels. The game starts on a world map with only one accessible Carrier level (read below). The Blast Corps demolition company is given the task of clearing a safe route for the carrier and its missiles. As the course takes it through many built-up areas, there are many obstacles on the way, and a single jolt could be enough to detonate the missiles and trigger a nuclear winter. The missiles begin to leak and the carrier vehicle transporting the missiles is automatically set onto a direct course to the detonation site. Two defective nuclear missiles are being moved to a safe location for a controlled detonation.
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